Learning Two Switch Step Scanning
by Judy Lynn Software, Inc
Teach the single switch user the concept of two switch step scanning with simple and colourful graphics and sounds
Now available with Classroom Licence option for use on unlimited computers in the same classroom!
Learning Two Switch Step Scanning is designed for single switch cause and effect users that are ready to move to the next level.
The program is comprised of 21 activities grouped into 7 levels:
- Single Switch Cause and Effect (A prerequisite for step scanning)
Pressing one switch initiates various animated geometric segments on the screen.

- Two Switches Operating Independently
The screen is split down the middle with the left switch initiating animation on the left side of the screen only and the right switch initiating animation on the right side of the screen only.

- Two Switches with Interaction Between Switches
Example: Two boys are facing each other on opposite ends of the screen. The left switch triggers the boy on the left side to kick a soccer ball to the boy on the right. The right switch will trigger the boy on the right to kick the soccer ball to the boy on the left.

- Go Get It by Step Scanning
Example: Hammer and three Alligators (Gator Game). One alligator is up and the other two are down. The student has to step scan the hammer to the alligator that is up and press the second switch to bop the alligator. Once the alligator is bopped, a different alligator rises and the student must step scan the hammer to the alligator.

- Errorless Step Scanning
Example: Making a Face. Eyes, nose and a mouth are selected one at a time using step scanning. Once selected, it will move down automatically onto a cartoon face.

- Purposeful Step Scanning
Example: Setting a Table. An object from a table such as a hamburger appears in one of three positions. The other two positions contain the universal no symbol. The student must step to the hamburger and select it. Once selected, the hamburger will automatically move down to the table. A new object such as a cup will now appear in one of the three positions.

- Purposeful Step Scanning Games
Example: Ring Toss. The student uses the left (step) switch to move the ring until it is over an empty peg. The student pressed the select switch to drop the ring.

The activities are in the form of fun filled graphical games where the lesson concepts are embedded. The activities are purely graphical and do not require any reading ability.
The program also contains options which allow you to customise the animation speed, audio and visual switch prompt, and background music. Each lesson moves the student a step closer to achieving step scanning. As an added feature, the program comes with a pdf file of switch overlays to help the student understand the function of each of the switches.
A free trial version can be downloaded from the Judy Lynn web site.
The concepts used in Learning Two Switch Step Scanning are based on the methods and concepts depicted in the book and CD Two Switches to Success written by Linda J. Burkhart.
Requirements and ResourcesexpandClick to collapse
- Windows
- Operating System: Windows 7, Vista, XP, 2000
- Memory: 128 MB RAM
- Hard Drive Space: 35 MB
- Processor: Pentium 700 MHz or equivalent
- Display: 16 bit (64,000) hi colours 1024×768 screen resolution
View/Download
- Switch Overlays (pdf 3.9 MB)
- Learning Two Switch Step Scanning Trial Version (21 MB)
Learning Two Switch Step Scanning is targeted at the following age ranges:
- All Ages
Learning Two Switch Step Scanning is designed to foster development in the areas of:
- Early concepts
- Switch use
- Cause-and-effect
- Switch timing
- Choosing with a switch
Users can access Learning Two Switch Step Scanning in the following ways:
- Mouse/ Trackball/ Joystick
- Keyboard
- Single Switch
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